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Game Programmer
Wong Wee Meng
Disc-o-cube
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Disc-o-cube is a isometric strategy game that required player to eliminate all
unique tile before going to the exit.
Solo Project. Design all levels of the Game.
Programme all mechanics in the game.
Implement art and sound.
Description:
Roles:

earthquake tile
If player stepped on the earthquake tile, surrounding tile will minus 1 step counter

earthquake tile
If player stepped on the earthquake tile, surrounding tile will minus 1 step counter
1/1
This code shows how earthquake tile work. If player step on the earthquake tile, surrounding tile will minus 1 step counter.

lift switch
Once player stepped on the lift trigger, a Boolean movestatus2 is set to true. The lift will move to another location.

lift tile
If switch is activated, the lift will move to a location

lift switch
Once player stepped on the lift trigger, a Boolean movestatus2 is set to true. The lift will move to another location.
1/2
This code shows how stepping on a lift switch will activate the movement of the lift.

step counter
Once player stepped on the lift trigger, a Boolean movestatus2 is set to true. The lift will move to another location.

step counter
Once player stepped on the lift trigger, a Boolean movestatus2 is set to true. The lift will move to another location.
1/1
This code controls the 2-step tiles, each step will reduce if player leave the tile.
Contact: 9820-1422
Email: masterwong382@gmail.com
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